Lost in the Realms: A Multiverse Game of Disconnection

$9.99

When the Coin of Destiny sends Lister to an alternate 1910s Britain, he turns to alchemy and clockwork puppets for a way into the Royal Clockwork Academy. Read all 476 chapters in English EPUB and TXT, or try the first five chapters free.

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Lost in the Realms: A Multiverse Game of Disconnection follows Lister, a young gunner who carries the Coin of Destiny. When an ambush threatens his mentor Kali, the coin tears open a passage to another world. Lister arrives in an alternate 1910s Britain under a merchant’s identity, with access to the merchant’s memories and a new set of problems.

Lost in the Realms: A Multiverse Game of Disconnection cover with a goggle-wearing figure holding a glowing mechanism in a clockwork workshop

Lost in the Realms: A Multiverse Game of Disconnection

Magic and machinery share the streets of Liverpool. Clockwork guards stand outside the Royal Clockwork Academy, and the Magic Association controls access to parts and specialist knowledge. Lister recognizes enough to see a way forward. To get inside the academy, he has to show what he can build with local materials.

The Coin of Destiny opens a path between worlds

The Coin of Destiny moves Lister out of immediate danger and lets him assume a new identity. He still has to work out which of his skills carry over. What he learned about alchemy and automatons on the Arad Continent gives him a starting point for making sense of unfamiliar magic circuits.

Clockwork puppets in the Royal Clockwork Academy arc

Lister’s first workshop project is a steel puppet built around a hot-air magic circuit. Materials are expensive, specialist books are restricted, and his creation needs direct commands. These limits make the clockwork puppets a practical challenge for Lister and give him something concrete to bring to his meeting with Kimberly.

Read the opening chapters for free

Download the first five chapters in TXT. The sample follows the ambush, Lister’s arrival, his first look at the Royal Clockwork Academy, and the test of his first puppet. It is the same text as the opening of the complete English edition of Lost in the Realms: A Multiverse Game of Disconnection.

  • Complete English edition with 476 chapter entries. The supplied edition labels two distinct chapters as Chapter 253 and then continues with Chapter 255.
  • Included formats are EPUB and TXT in one ZIP file.
  • Free sample covers Chapters 1–5 in a separate TXT file.
  • English edition credit is AmaoZhao.
  • Original Chinese title is 人在诸天玩到失联.

Extract the ZIP to open either file. The calibre e-book viewer guide explains how to navigate an EPUB by chapter. For more stories about characters who wake up in another world, browse transmigration novels.

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Lost in the Realms: A Multiverse Game of Disconnection cover with a goggle-wearing figure holding a glowing mechanism in a clockwork workshop
Lost in the Realms: A Multiverse Game of Disconnection

$9.99

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